Monday, 27 February 2012

Tube Map Methodology- potential working structure

Now, I know I have worked all day on this and in a perfect world we would all agree and it would be amazing. However, I am more than pepared to scrap and please remember that this is all hypothetical and just an idea so don't get insulted if there is a suggested role for you that I have marked you as I'll change it in a heartbeat if we hate it!


I have put this together after researching creative team working dynamics in Management and creativity: from creative industries to creative management- p34-36. With this I've read about what models could suit us as we're apparently all "strong characters." Firstly, I found this extract talking about an 'innovative team dynamic' which promotes challenging each other's perspectives and keeping our ideas ethos as quality rather than quanitity.




(really tiny writing guys sorry)














With this I looked back at what all our working personality roles meant like; plant, shaper, co-ordinator etc. I came up with an idea of roles we could take charge of in our group and illustrated a "tube map methodology" with the following roles:


(the descriptions of personality are taken from the questionnaire and this book about management innovative creative teams)


Director- Tim


Director/Plants: are more concerned with major issues as opposed to details. Links to directorial role in that they see the piece as a whole and envision its overall artistic direction as opposed to delving into detailed elements of the process, however requires knowledge and recognition of all areas and disciplines.



Creative team managers-Eloise and Kelly


Creative team managers/ Shapers: will ‘shape’ others to reach end goals successfully. To motivate preventing a sense of complacency in the team. Assess and shape the working dynamics of the team to continue development of innovative experiment and creation of work, maintain a high standard of working.



Creative Resource/research managers-Caris, Andrew and Lauren


Creative resource/ research managers: Resource investigation (Andrew)- explores and develops ideas of others by liaising outside of the group. Finding resources and research.
Co-ordinators (Caris and Lauren):Like Shaper the co-ordinator is all about the team. Yet slightly different as they are more tolerant, enough always to listen to others, but strong enough to reject their advice.- good when discussing new ideas with members of the group and listening. Good at delegating therefore maybe applying co-ordinators to focus on assessing the suggested ideas, seeing what could work and research for further development.


Production Managers- Martyn and Zach


Production Managers/ Completer finisher: dots the I’s crosses the T’s, takes interest in the production side and details surrounding this. Also the financial side. Leadership of production and its process, understanding of technical requirements and applications.






Now, again, this intial idea wasn't aimed to set roles and that's it. I was hoping that we could try these roles, (as are according to the research they are suitable for us). I still think we should still source ideas and be creative throughout and use our specialsim primarily, however it would be great if we had roles, like this, to just take charge of looking at or commenting on in meetings. These areas can be what we inform the rest of the group with in meetings, just to divide out the workload and cut unneccessarily time consuming discussions where possible.


Even if we try this once and it fails, its a model we've used that could really help our grade in applying an original model.


Again, just an idea, and I will bring in what I haven't yet shown on here, tomorrow.



Thanks guys!


















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